I bought my first Apple Mac from my best mate's dad in 1990 (it was a Apple Classic, with 4Mb of RAM). It had QuarkXpress installed, and it changed my life.
Graduating from the Norwich University of Arts (or the Norwich School of Art & Design as it was back then) with a BA in graphic design, I embarked on a career that coincided with the explosion of multimedia. It meant that I could combine my passion for information and publishing design with a new discipline: interaction design.
Nowadays, the distinction between these strands of design practice is increasingly blurred, but the need to consider them as a whole is vitally important. Particularly as more and more control is being placed at the hands of the consumer: either because they demand it, or because it's cost effective for companies to provide it.
As a result, consumers have many more varied touch points with the brand, which changes depending on context, technology and environment. So as interfaces dissipate across different devices, brands need to develop a vernacular that works to a greater level of sophistication and depth; one that creates a coherent and unified experience.
That's why the people we look to employ into our design team here are multidisciplinary, and have skills that cover interaction design, visual design, information architecture and content strategy. Now, we're using more and more coding skills to bring our thinking to life, so we can test and optimise them with their intended audiences. If you like blurriness, apply to join our design team.