Designing for multiple devices

By Lauren Coleman

At the end of last year I attended the General Assembly London event ‘Designing for Multiple Devices’, hosted by Anna Dahlström; a UX designer with a real passion for strategic UX and cross channel experience.

The evening began with an introduction on responsive design followed by a discussion around the shift in user expectations, behaviour and consumption patterns and what that means for designing products that will be used on multiple devices. To wrap up we were challenged to put our new found knowledge into wire-framing practice.

Key learning’s from the evening:

  1. The rise in mobiles and tablets have changed the way we consume and interact with content, but has also influenced the way we design and what we base our design approach on.
  2. The benefit to the end user is the experience of browsing a webpage which is tailored for their particular viewing context, rather than attempting to create a one-size-fits-all (which ultimately is never the case!)
  3. Adopting this approach sooner rather than later will avoid the headache of re-implementing features across multiple platforms multiple times.
  4. Responsive design allows for a more streamlined release process, updates and enhancements for several different platforms can be launched simultaneously.
  5. We’re all treading on new grounds; working collaboratively is one of the many keys to success!

What do you think?